Pembelajaran Matematika dengan STEAM dalam Persepsi Siswa
DOI:
https://doi.org/10.35706/sjme.v9i1.98Keywords:
Students Perception, Mathematics, STEAM, Persepsi Siswa, STEAMAbstract
STEAM is one of the learning approaches that can be used to support students' understanding and knowledge of science, technology, engineering, art, and mathematics can increase, so that this understanding can be used to solve problems and make decisions for the progress of students. However, STEAM is still underutilized in schools. The purpose of this survey research is to describe students' perceptions of learning mathematics using STEAM. The participants in this study were 90 grade 9 students at SMP Negeri 13 Palembang. Participants were selected using voluntary and random sampling techniques. Data were collected using a questionnaire consisting of two parts, namely closed and open statements. Data were analyzed using descriptive statistics with qualitative methods. The results showed that students gave positive and negative responses to the application of STEAM in learning. Students agree that STEAM can increase their motivation and activity in learning. On the other hand, some students choose to apply learning without media because they prefer learning directly delivered by the teacher. This contributes to students' difficulties in mastering math concepts. The results of this study provide useful insights for future research in learning approaches used in teaching.
References
Ahmad, Margayanti, D., Maslahah, F. N., Manazila, S. I., Puspitawedana, D., Yuliyantika, S., & A.Z, S. L. (2024). TransformasiPembelajaran Matematika: Panduan untuk Guru Abad 21. Penerbit Amerta Media. https://doi.org/www.ejournal.amertamedia.co.id/index.php/press/article/view/340
Amalia, S., Choiruddin, Ningsih, E. F., Wahyudi, A., & Fathani, A. A. (2021). Kecemasan Belajar dan Persepsi Siswa terhadap Matematika Selama Pembelajaran Dalam Jaringan (Daring). SNASTEP: Prosiding Seminar Nasional Teknologi Pembelajaran, 613–627. http://snastep.com/proceeding/index.php/snastep/index
Andriani, W. (2022). Reaktualisasi Kurikulum pada Abad Ke-21. Jurnal Dimensi Pendidikan Dan Pembelajaran, 10(1), 72–77. https://doi.org/10.24269/dpp.v10i1.4523
Annisa, MZ, Z. A., & Vebrianto, R. (2021). Problematika Pembelajaran Matematika di SD Muhammadiyah Kampa Full Day School. El-Ibtidaiy:Journal of Primary Education, 4(1), 95. https://doi.org/10.24014/ejpe.v4i1.11655
Aprilianty, D. R., Meryansumayeka, M., Scristia, S., & Yusuf, M. (2024). Kemampuan Pembuktian Matematika Siswa SMA Pada Materi Trigonometri Menggunakan Pembelajaran Berbasis Bukti Berbantuan Software Geogebra. SJME (Supremum Journal of Mathematics Education), 8(2), 153–171. https://doi.org/10.35706/sjme.v8i2.11095
Arifin, S., Efriani, A., & Putri, D. R. A. (2023). Pengembangan E-Modul Pengenalan Data Statistika Menggunakan Konteks Budaya Melayu Lelang Tembak. SJME (Supremum Journal of Mathematics Education), 7(1), 107–122. https://doi.org/10.35706/sjme.v7i1.7749
Aristiantika, R., & Widiono, A. (2024). PEMBELAJARAN MATEMATIKA KELAS III SD AL-ISLAM PENGKOL JEPARA. Jurnal Review Pendidikan Dan Pengajaran, 7(4), 14970–14979. https://doi.org/10.31004/jrpp.v7i4.36160
Asrowi, Maulana, I., Budiarto, M. K., & Qodr, T. S. (2025). Assessing Critical Thinking Skills in Vocational School Students During Hybrid Learning. Journal of Education and Learning, 19(1), 232–240. https://doi.org/10.11591/edulearn.v19i1.21754
Atiaturrahmaniah, A., Aryana, I. B. P., & Suastra, I. W. (2022). Peran Model Science, Technology, Engineering , Arts, and Math (STEAM) dalam Meningkatkan Berpikir Kritis dan Literasi Sains Siswa Sekolah Dasar. JPGI (Jurnal Penelitian Guru Indonesia), 7(4), 368–375. https://doi.org/https://doi.org/10.29210/022537jpgi0005
Avdiu, E., Bekteshi, E., & Gollopeni, B. (2024). Learning Skills for the Future – Omplementing the 21st-Century Learning. Multidisciplinary Science Journal, 7(1), 1–8. https://doi.org/10.31893/multiscience.2025011
Chintia, M., Amelia, R., & Fitriani, N. (2021). ANALISIS KESULITAN SISWA PADA MATERI BANGUN RUANG SISI DATAR. JPMI: Jurnal Pembelajaran Matematika Inovatif, 4(3), 579–586. https://doi.org/10.22460/jpmi.v4i3.579-586
Conradty, C., & Bogner, F. X. (2020). STEAM Teaching Professional Development Works: Effects on Students’ Creativity and Motivation. Smart Learning Environments, 7(26), 1–20. https://doi.org/10.1186/s40561-020-00132-9
Dias, L., & Victor, A. (2022). Teaching and Learning with Mobile Devices in the 21st Century Digital World: Benefits and Challenges. European Journal of Multidisciplinary Studies, 7(1), 26–34. https://doi.org/10.26417/ejms.v5i1.p339-344
Ellianawati, E., Subali, B., Putra, B. R., Wahyuni, S., Dwijananti, P., Adhi, M. A., & Yusof, M. M. M. (2025). Critical thinking and creativity in STEAM-based collaborative learning on renewable energy issues. Journal of Education and Learning, 19(1), 112–119. https://doi.org/10.11591/edulearn.v19i1.21638
Erlistiana, D., Nawangsih, N., Aziz, F. A., Yulianti, S., & Setiawan, F. (2022). Penerapan Kurikulum dalam Menghadapi Perkembangan Zaman di Jawa Tengah. Al-Fahim : Jurnal Manajemen Pendidikan Islam, 4(1), 1–15. https://doi.org/10.54396/alfahim.v4i1.235
Fidyasari, F., & Mahmud, A. (2024). Persepsi Siswa Terhadap Perilaku Menyimpang dalam Ajaran Islam di MTs Al-Khaeriyah Murante. Jurnal Ushuluddin, 26(1), 157–177. https://doi.org/10.24252/jumdpi.v26i1.45900
Firmansyah, D., & Dede. (2022). Teknik Pengambilan Sampel Umum dalam Metodologi. JIPH: Jurnal Ilmiah Pendidikan Holistik, 1(2), 85–114. https://doi.org/10.55927/jiph.v1i2.937
Habsy, B. A., Rohida, A. I., Sudarsono, M., Firdaus, M., Anzhani, V. A., & Guru, P. P. (2024). Tantangan Pendidikan Abad Ke-21: Pemikiran Ki Hajar Dewantara dan Implementasi Kurikulum Merdeka. Jurnal Pendidikan Tambusai, 8(1), 5065–5077. https://doi.org/10.31004/jptam.v8i1.13163
Hadianti, A. N. (2024). Implementasi Model Pembelajaran Steam (Sains, Technology, Engineering, Art and Mathematic) Untuk Meningkatkan Kecerdasan Spiritual Di Raudhatul Athfal Hidayatul Mubtadiin Jati Agung Lampung Selatan Tahun Ajaran 2023/2024. UNISAN JOURNAL : Jurnal Manajemen & Pendidikan, 3(1), 202–214. https://journal.an-nur.ac.id/index.php/unisanjournal/article/view/2081
Jannah, D. R. N., & Atmojo, I. R. W. (2022). Media Digital dalam Memberdayakan Kemampuan Berpikir Kritis Abad 21 pada Pembelajaran IPA di Sekolah Dasar. Jurnal Basicedu, 6(1), 1064–1074. https://doi.org/10.31004/basicedu.v6i1.2124
Jayanti, A., Hernaeny, U., & Rasyid, H. (2020). Pengaruh Kecerdasan Intrapersonal dan Kreativitas Siswa terhadap Pemahaman Konsep Matematika. Prosiding Diskusi Panel Nasional Pendidikan Matematika Universitas Indraprasta PGRI, 273–280. https://proceeding.unindra.ac.id/index.php/DPNPMunindra/article/view/4728/740
Johnson, C. C., Walton, J. B., & Peters-Burton, E. E. (2022). Our Changing Environment Grade K: STEM Road Map for Elementary School. In NSTA Press. https://doi.org/10.4324/9781003261728
Kosasih, B. D., & Jaelani, A. (2020). Desain Pembelajaran Mtk Berbasis Steam Abad 21. Seminar Nasional Matematika Dan Pendidikan Matematika FKIP UMP, 102–107. https://seminarmat.ump.ac.id/index.php/semadik/article/view/305
Mejias, S., Thompson, N., Sedas, R. M., Rosin, M., Soep, E., Peppler, K., Roche, J., Wong, J., Hurley, M., Bell, P., & Bevan, B. (2021). The Trouble with STEAM and Why We Use It Anyway. Science Education, 105(2), 209–231. https://doi.org/10.1002/sce.21605
Melyza, A., & Agus, R. M. (2021). Siswa Terhadap Proses Penerapan Pembelajaran Pendidikan Jasmani Olahraga dan Kesehatan Pada Pandemi Covid-19 di SMA Negeri 1 Padang Cermin. Journal Of Physical Education, 2(1), 8–16. https://doi.org/10.33365/joupe.v2i1.950
Napisah, S. S. (2023). Persepsi Guru Sekolah Dasar Terhadap Implementasi Pembelajaran Menggunakan Model STEAM. Karimah Tauhid, 2(5), 2164–2173. https://doi.org/10.30997/karimahtauhid.v2i5.9599
Nurhayati, E., Rizaldi, D. R., & Fatimah, Z. (2020). The Correlation of Digital Literation and STEM Integration to Improve Indonesian Students’ Skills in 21st Century. International Journal of Asian Education, 1(2), 73–80. https://doi.org/10.46966/ijae.v1i2.36
Nurjannah, N., Kaswar, A. B., & Kasim, E. W. (2021). Efektifitas Gamifikasi Dalam Pembelajaran Matematika. JURNAL MathEdu (Mathematic Education Journal), 4(2), 189–193. https://doi.org/10.37081/mathedu.v4i2.2492
Nurqaidah, S., & Hendra, A. (2022). Persepsi Siswa Tentang Efikasi Guru Dan Tingkah Laku Belajar Dengan Hasil Belajar Siswa. Educativo: Jurnal Pendidikan, 1(1), 158–166. https://doi.org/10.56248/educativo.v1i1.23
Nurwulan, N. R. (2020). Pengenalan Metode Pembelajaran STEAM Kepada Para Siswa Tingkat Sekolah Dasar Kelas 1 Sampai 3. Jurnal Madaniya, 1(3), 140–146. https://madaniya.pustaka.my.id/journals/contents/article/view/29
Perales, F. J., & Aróstegui, J. L. (2021). The STEAM approach: Implementation and educational, social and economic consequences. Arts Education Policy Review, 125(2), 59–67. https://doi.org/10.1080/10632913.2021.1974997
Prahartiwi, M., Mudiono, A., Samawi, A., & Arifin, I. (2025). Implementasi Pembelajaran STEAM dalam Pengembangan Kreativitas Anak. Jurnal Pendidikan Anak, 14(1), 12–25. https://doi.org/10.21831/jpa.v14i1.748
Purwaningrum, J. P., Muzid, S., Yuli Eko Siswono, T., Masriyah, M., & Kurniadi, G. (2021). Analisis Kebutuhan Sumber Belajar Matematika Untuk Siswa Diskalkulia Sebagai Acuan Pengembangan Modul Berbasis Kearifan Lokal. SJME (Supremum Journal of Mathematics Education), 5(2), 199–206. https://doi.org/10.35706/sjme.v5i2.5164
Putri, A. H., Azizah, D. A. N., Sari, D. P. R., Qudsyi, S. A., & Setiawan, R. (2025). The Effect of the Steam Approach on Student Social Science Learning Outcomes in Elementary School. Edunesia : Jurnal Ilmiah Pendidikan, 6(1), 90–104. https://doi.org/10.51276/edu.v6i1.970
Putri, A. S., Prasetyo, Z. K., Purwastuti, L. A., & Purnama, A. Y. (2025). The effectiveness of green technology-based STEAM projects to improve scientific literacy. Revista Mexicana de Física E, 22(1), 1–10. https://doi.org/10.31349/RevMexFisE.22.010215
Qorib, M., & Afandi, A. (2024). Implementing Prophetic Values in the Islamic Life Guidelines for Muhammadiyah Citizens: a Qualitative Analysis for Transforming Science and Technolog. MIQOT: Jurnal Ilmu-Ilmu Keislaman, 48(1), 1–14. https://doi.org/10.30821/miqot.v48i1.1129
Rahayuningsih, E., & Hanif, M. (2024). Persepsi Guru dan Siswa Terhadap Implementasi Kurikulum Merdeka di MTs Al Hidayah Purwokerto Barat (Perspektif Social Learning Theory (SLT). Journal of Education Research, 5(3), 2828–2839. https://doi.org/10.37985/jer.v5i3.1305
Rosnaeni. (2021). Karakteristik dan Asesmen Pembelajaran Abad 21. Jurnal Basicedu, 5(5), 4334–4339. https://doi.org/10.31004/basicedu.v5i5.1548
Salsabila, N. H., Hapipi, H., & Lu’luilmaknun, U. (2020). Students’ Perceptions Towards Educational Games Learning Media in Mathematics. Atlantis Press, 465, 127–131. https://doi.org/10.2991/assehr.k.200827.033
Suci, D. W., & Taufina, T. (2020). Peningkatan Pembelajaran Matematika Melalui Strategi Berbasis Masalah di Sekolah Dasar. Jurnal Basicedu, 4(2), 505–512. https://doi.org/10.31004/basicedu.v4i2.371
Sulistiowati, D. L. (2022). Faktor Penyebab Kesulitan Siswa dalam Memecahkan Masalah Geometri Materi Bangun Datar. Jurnal Multidisiplin Ilmu, 1(5), 941–951. journal.mediapublikasi.id/index.php/bullet/article/view/2461
Syafitri, M. A., Arifin, M. H., & Wahyuningsih, Y. (2022). Peranan Teknologi Informasi dalam Pendidikan IPS untuk Anak Sekolah Dasar. Jurnal Pendidikan Tambusai, 6(6), 4411–4414. https://doi.org/10.31004/jptam.v6i1.3551
Tomar, R. S., Verma, S., Chaurasia, B. K., Singh, V., Abawajy, J. H., Akashe, S., Hsiung, P.-A., & Prasad, R. (2022). Communication, Networks and Computing. In Springer (Vol. 1894). https://doi.org/10.1007/978-3-031-43145-6_21
Yulianti, E., Phang, F. A., Hamimi, E. H., Abdul Rahman, N. F., & Suwono, H. (2024). Exploring Science Teachers’ Perspectives on STEAM Learning. International Journal of Advanced Research in Future Ready Learning and Education, 34(1), 131–142. https://doi.org/10.37934/frle.34.1.131142
Yulianti, E., Rahman, N. F. A., Rahmadani, A., Phang, F. A., & Suwono, H. (2025). Exploring Students’ Creativity Using STEAM-Based Reading Texts. Journal of Advanced Research in Applied Sciences and Engineering Technology, 44(1), 181–187. https://doi.org/10.37934/araset.44.1.181187

Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 SJME (Supremum Journal of Mathematics Education)

This work is licensed under a Creative Commons Attribution-NoDerivatives 4.0 International License.
Authors who publish with this journal agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).